- Real 3D area computation
- Display of various visuals, simulation of weather conditions (clear sky, fog, rain, snow, etc)
- Display of smooth sunrise
- Full color texture
- Display of snow covered landscape
- Display of physiologically correct and distance dependant fading
- Display of various time of day levels of brightness
- IR / WBG Display
- Display of continual motion
- Realistic horizon representation
- Character animation
- Realistic fog conditions
- Various lights (e.g. street lights, flares, flashlights, spot lights, city lighting)
- Full color image representation, 24 bit color depth
- Parallax Eyepoint Processing (PEP) Technique
- Realistic display of nature
- Consideration of vehicle abilities and area specifics:
- Ditch crossing capabilities
- Manageable terrain dependant speed
- Terrain conditions
- Terrain accessibility
- Collision with obstacles
- Maximum gradient
- Maximum wading depth
- Dynamic shadows
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ATC & AIR DEFENSE TRAINING SYSTEMS